- Euro truck simulator 2 mod editor update#
- Euro truck simulator 2 mod editor Patch#
- Euro truck simulator 2 mod editor mods#
- Euro truck simulator 2 mod editor license#
The cabin interior now uses separate model for rendering from external views. If more than one unit exists for some type, the game will use the first unit it encounters. It contains separate unit for each vehicle type (car, truck, bus). The definitions of per-country speed limits were moved into separate /def/country//speed_limits.sii file.
Euro truck simulator 2 mod editor license#
The definitions of per-country license plates were moved into separate /def/country//license_plates.sii file. Traffic lane definitions can be found in /def/world/traffic_lane.sii. (The array items are ordered from the center of the road to the borders) This allows specifying some traffic lane attributes for each lane separately - see " Traffic lane definition" They were replaced by lanes_left and lanes_right arrays. The lane_count_left, lane_count_right and ai_speed_type attributes are now obsolete. Trafic_trailer : _cistern Road look definition
To allow future features and improvements, the type of the unit defining an AI trailer CHANGED FROM trailer TO traffic_trailer To allow all trailer models, add an empty string at the beginning of the array:Īttachable_trailer: "" AI trailer definition The array contains unit names (as strings) of all trailer models which can be attached to the given vehicle. It has been replaced by an array attribute attachable_trailer. def/vehicle/traffic_storage_semi_trailer.sii) These units contain paths to actual model storage for given trailer type (e.g. def/vehicle/traffic_storage_car.sii)įor each supported trailer type (currently: semi_trailer) a separate unit exists in /def/vehicle/traffic_trailer_type.sii. These units contain paths to actual model storage for given vehicle type (e.g. Traffic-related changes AI vehicle model storageįor each supported vehicle type (currently: car, truck, bus) a separate unit exists in /def/vehicle/traffic_vehicle_type.sii.
Euro truck simulator 2 mod editor update#
Euro truck simulator 2 mod editor Patch#
Otherwise you might have to use the batch renaming functionality (see Batch renaming) to fix the conflicts when new patch appears.
road_look.sii) it is HIGHLY RECOMMENDED to use suffix or prefix in the name to avoid conflicts with new objects we are adding in patches.
Otherwise you risk crash if we change the model.
Euro truck simulator 2 mod editor mods#
For this reason it is recommended that you avoid using them in your mods at this time.